The travel to my workplace at the
observatory in the World Trade Center is very robotic and seldom varies from
day to day. I usually have my headphones on for the duration of the trip because
the random noises on the train, and in the Oculus seem unnecessary to listen to.
For this sound walking exercise I decided to use my trip to my workplace. My walk began
by me leaving the house to walk to the bus. I usually don’t have my headphones
in for this small walk because its quiet and calming. There were some birds
chirping and some cars passing by. The cars weren’t loud, but you could hear
tires going across asphalt. My bus stop is more of the same but had more cars.
Once I got on the bus, the sound of the bus engine running in the back was the
loudest sound I could hear. The bus was relatively empty, so it wasn’t too
chaotic. Even with people progressively coming in, there weren’t any people
talking or making noises. It was just the repetitive engine sound, the sound of
the Metro Card reader, and the automated bus messages. Occasionally people shuffled or fussed around in their seat or to make space for others. When I got off the
bus to the train station, you could defiantly hear people walking down stairs and
the Metro Card reader going off frequently. The train ride was almost the same
as the bus. Aside from the regular sounds from the train, people didn’t really
make noise. This may be because it was the morning, and nobody really has the energy
or the mood to talk to anyone. When I reached my stop, you could hear a muffled
roar of people coming from the Oculus right before you reach the observatory. People
in the Oculus were louder because it is a tourist site. The sound of the people was echoing across the space. The time of the day may
have influenced the amount of human interaction regarding sound. A lot of the
sounds I heard were digital, automated, or due to the transportation itself. I
guess nobody really had the time to stop to conversate or do much of anything during
my trip to work.
Farhan Zakir 4/23/18 Media 160 Blog #3 Scene analysis in Verónica Verónica is a Spanish horror film that I watched last summer. It is about a demon that follows a girl after playing a Ouija board with 2 classmates. The scene that I picked out for this assignment is when the demon is going after Verónica’s siblings while they are asleep at home. Verónica is at her sister’s room. This scene features a Simon Says toy that is playing by itself on the same notes over and over. It is going off in the dark, so the colored lights add to the ambiance. Veronica’s back is turned at a medium shot when it happens, but when she turns around the camera does a close up of her face. Right at that moment, to her left a shadow of a figure slowly creeps along a wall and the does a combination of a truck and a pan along the wall to follow the movement of the figure. The camera cuts between the Simon Says toy, the figure, and ...
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