Skip to main content

Sound Walk to Work


The travel to my workplace at the observatory in the World Trade Center is very robotic and seldom varies from day to day. I usually have my headphones on for the duration of the trip because the random noises on the train, and in the Oculus seem unnecessary to listen to. For this sound walking exercise I decided to use my trip to my workplace. My walk began by me leaving the house to walk to the bus. I usually don’t have my headphones in for this small walk because its quiet and calming. There were some birds chirping and some cars passing by. The cars weren’t loud, but you could hear tires going across asphalt. My bus stop is more of the same but had more cars. Once I got on the bus, the sound of the bus engine running in the back was the loudest sound I could hear. The bus was relatively empty, so it wasn’t too chaotic. Even with people progressively coming in, there weren’t any people talking or making noises. It was just the repetitive engine sound, the sound of the Metro Card reader, and the automated bus messages. Occasionally people shuffled or fussed around in their seat or to make space for others. When I got off the bus to the train station, you could defiantly hear people walking down stairs and the Metro Card reader going off frequently. The train ride was almost the same as the bus. Aside from the regular sounds from the train, people didn’t really make noise. This may be because it was the morning, and nobody really has the energy or the mood to talk to anyone. When I reached my stop, you could hear a muffled roar of people coming from the Oculus right before you reach the observatory. People in the Oculus were louder because it is a tourist site. The sound of the people was echoing across the space.  The time of the day may have influenced the amount of human interaction regarding sound. A lot of the sounds I heard were digital, automated, or due to the transportation itself. I guess nobody really had the time to stop to conversate or do much of anything during my trip to work.

Comments

Popular posts from this blog

Blog #3

Farhan Zakir 4/23/18 Media 160 Blog #3 Scene analysis in Verónica             Verónica is a Spanish horror film that I watched last summer. It is about a demon that follows a girl after playing a Ouija board with 2 classmates. The scene that I picked out for this assignment is when the demon is going after Verónica’s siblings while they are asleep at home. Verónica is at her sister’s room. This scene features a Simon Says toy that is playing by itself on the same notes over and over. It is going off in the dark, so the colored lights add to the ambiance. Veronica’s back is turned at a medium shot when it happens, but when she turns around the camera does a close up of her face. Right at that moment, to her left a shadow of a figure slowly creeps along a wall and the does a combination of a truck and a pan along the wall to follow the movement of the figure. The camera cuts between the Simon Says toy, the figure, and ...

Blog #4

Farhan Zakir Blog #4  Museum of the Moving Image 5/7/18 Gif exhibit           The Momi and the experience that comes with the exhibits puts our modern day form of communication in a new perspective. I wanted to focus on the exhibit with gifs. This exhibit features various gifs from different artists, but the one that caught my eye was the gif with the three hand drawn creatures sitting around a table. The motion that the gif creates is very minimal. Its possibly only two frames; however the mood and feeling of "scared" is very heightened by this movement. I really enjoyed this piece becuase its minimal movement somehow added to the feeling of being scared. Furthermore, it told a small story and created an entire scenario coupled with the other gifs that the artists made.            The use of gifs today is usually centered around memes. While it does add a layer of communication in that sense, its easy to fo...